Part 36: 20-1: The Dredge
UPDATE 37: THE DREDGE
Intervening has run away with the vote, so I guess I'll just move on.


Things are suddenly moving too quickly to react.





Well, you all saved Folka. But Iver just got completely wrecked. Again.
When I played, I figured "Folka has correctly predicted Bolverk's behavior this whole time; let's keep trusting her." Bolverk rewarded that trust by killing her.

We'll have to figure out the damage later, though. Back to Arberrang.

There is no longer room for error. Whatever Iver is doing, he'd better do it like RIGHT NOW or we are going to die in the thousands.










Even with Rugga dead, it's looking like war, apparently.

You can now see the darkness just beyond the walls.

There is no more food left in Arberrang. We have 3 days left of supplies. Which is...fine, I guess. I don't think we have 3 more days worth of geography before the darkness kills us all.
Anyway, that Gerradr's Advice looks good. I love all the +3 talent items, so I buy it.

Aaaand...Hakon and Oddleif aren't on the roster. Because I guess they're both down at the gate. So I'll level Yrsa up to 10; she was on the vote-getter list.

Ubin's bio, btw.
BGM: Give Us Luck

To the gate. To save Oddleif hopefully and prevent civil war. Also hopefully. Honestly hoping for the former more than the latter.

Ubin stands in their midst, the shepherd of a confused flock. He's chatting with Gunnulf, catching up on lost time. Ubin spots you and waves, beckoning you to join them.





You can't make out the words, but Ro'Ech talks with a warrior's confidence, holding their attention. A conversation emerges. By the end, he turns to you.

We gain 34 fighters. Not sure what trying the other horseborn as emissary does in terms of numbers.




You all voted on this sort of thing already. We'll give them a full compliment of fighters.

Costs us 20, but hopefully defends the city and we just got 34 fighters from recruiting horseborn so we're still in the black.

Compared to these people, you have a considerable amount of supplies. The real question is how much you're willing to spare for those who aren't in your clan, who will keep coming in the future.

You hand the girl a small bundle and ruffle her hair before she runs off, but the rest with open hands don't share her sweet smile when you indicate there is no more to spare.
...sorry, guys. If we starve, the city falls.


Many of these survivors have no banner left to claim, but cheer their fealty to you and follow toward the gates. After your rousing speech you don't dare send them away.
We pick up another 112 clansmen.






As you step forward, the disgruntled murmur of the crowd turns into the squeaking of rats skittering into hiding holes.

Wait, this guy is a Rugga loyalist? That's the bastard we saved back in Lundar, and this is how he repays us?










The loyalists show some genuine s urprise at this. A disapproving murmur ripples through the crowd.











The man appeals to the crowd now, speaking loudly.



Angry shouts erupt in agreement. Fury fills the faces of those crowding in close. Rugga's faithful draw steel.
Alright, so it's going to be war after all. I didn't really know how to handle that or what to expect.
In my own game, I figured I could delay Rugga's betrayal to a more convenient time and not only left him alive, but told him I'd agree to his terms: sewing the Skogr banner into the Boersgard one and letting him be in charge. I fully intended to betray him when the time came; I just wanted to not have his loyalists ruining the city while we had a Sundr rampaging about.
If he's still alive, it's him rather than this old bastard giving speeches. The gist is still the same re: the dredge, but he also makes a big show about how you're going to sew your banner into his. This pisses off a ton of your clansmen who immediately defect since they hate Rugga and refuse to work with him.
Oddleif then loses her damn mind that an evil bastard is going to get her husband's banner and grabs onto it. Rugga's loyalists draw steel and try to kill her, at which point I had Rook draw first blood to defend Oddleif.
Either way, it all sort of goes to hell here and I guess by killing Rugga we avoided the defections but not the general sentiment of distrust once Oddleif tries to let the dredge in.

This is the party you voted on. I don't have the renown to get anyone to 11 just yet, and Oddleif needs to get some kills before she can even hit level 9.

This will be a cake walk.

There's not much to show here. Alette wrecks everything with Overwatch, part 999.


It falls on deaf ears as more and more men draw weapons.
The wind picks up, tearing at banners that whip above your heads. A growing gale throws men from their feet and bludgeons your sense of balance.

This...strikes me as a little sloppy. We, the player, know who Zefr is. The only person in the entire Arberrang crew who knows who she is is Gudmundr, who is a non-entity and could be dead at this point in the game. I mean, I guess it's obvious to Alette and everyone else that she's Valka since regular humans don't go flying around. But still.
Anyway, Zefr's back.

The rowdy crowds diminish immediately in the Valka's presence.










Zefr sighs with frustration as she turns to leave.


Zefr departs, ushered yb a rising gust of air that lifts her toward the keep. She leaps in long bounds, like a springing gazelle, out of sight within moments.



I'd leave this to a vote, but I've got like 99% certainty how you all would vote at this point. And it'd just lead to...another vote.

Oddleif whispers quickly before you step beyond the gates.


It's time to make peace with the dredge. But they're still enormously alien to us, and Alette's party doesn't have the benefit of Valka or Alfrun to help negotiate. We're on our own here. How do we approach?
A.) Alette goes alone, carrying the dredge baby.
B.) Alette goes alone, no baby.
C.) Alette and Oddleif go together, with Oddleif holding the baby.